AI Insights · Timothy · January 2022
Top 5 Co-op Games Performance in Kuwait Q4 2021
Analyzing the performance of the top 5 co-op games on a unified platform in Kuwait during Q4 2021, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 co-op games in Kuwait exhibited varied performance metrics across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the trends for these popular titles.
Roblox saw its weekly revenue fluctuate, peaking at around $68.7K in late September and experiencing a significant dip to $22.6K by late October. The game ended the year on an upward trend with revenue reaching approximately $63.5K in the last week of December. Downloads for Roblox showed a downward trend initially, dropping from 5.7K at the end of September to 2.8K in early December, before rebounding to 4.4K in the final week of the year. Active users remained relatively stable, hovering around 150K throughout the quarter.
PUBG MOBILE demonstrated a strong revenue performance with a notable peak of $181.2K in late December. Weekly downloads were relatively stable, averaging around 3.5K to 4K throughout the quarter. Active users for PUBG MOBILE remained consistently high, around 300K, with minor fluctuations.
1945 - Airplane shooting game experienced a varied revenue trend, starting at $8K in late September, dipping significantly to $408 in early November, and ending the quarter at $2.6K. Downloads for the game showed a similar pattern, starting at 4.9K in late September and decreasing to 1.7K by mid-November. Active users followed a steady trend, fluctuating around 11K to 17K throughout the quarter.
Among Us! had a relatively low but stable revenue, peaking at $409 in mid-October and closing the year at $176. Weekly downloads varied, with a high of 2.7K in late October and a low of 1.4K in early December. Active users remained stable, averaging around 9K to 10K throughout the quarter.
Mobile Legends: Bang Bang experienced a peak in revenue of $52.7K in early November and ended the quarter at $33.6K. Downloads showed a consistent decline from 3.4K in late September to 1K in mid-December. Active users also depicted a downward trend, starting at 51.7K in late September and decreasing to around 42.3K by the end of December.
These insights, sourced from Sensor Tower, highlight the dynamic performance of co-op games in Kuwait. For more detailed analysis and data, visit Sensor Tower.